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Great story telling, I can see the vision there. And it’s really clever too!

One thing is I didn’t know that the crystals were supposed to be slashed until I actually needed that (you can double jump your way through the first crystal section, which I thought was the intended solution). Would have great if all the mechanics can be introduced in the very beginning, that would give a much better sense of all the power you have from start.

(+1)

Thanks! Yes, I thought of that too but due to time constraints on my part, I couldn't fully implement them. The beginning would be where all the powers are used together, then slowly throughout the game, you would lose them and the puzzles would change to fit that. I liked your game a lot too, clever use of power as part of the gameplay loop.