Very unique idea with a lot of potential.
I just wish the control is a bit simpler.
This sucks! I mean the vacuum, not the game.
The game is very fun, with gameplay loop like Katamari. Vacuum gets bigger and bigger so you can suck bigger and bigger objects. It’s so satisfying to finally being able to suck up all the object once thought to be impossible.
It took a while to figure out how to play this game and once you figured it out, it feels really good.
Unfortunately, unlike Katamari there isn’t really a clear direction where to go next, leading to many retries.
The vacuum really sucks.
Cute little roomba! I like the sounds it make when you dash.
Some levels work really well the battery and dash mechanic. Like the one where you dash just enough to make it to another platform, really clever. Some other levels are really punishing, I don’t really get how to finish it.
Some critic, I think the end game screen should be selectable with keyboard. I’m not sure but it seems like I have to use my cursor every time which really annoying I have to play the game using my left hand.
This modderator is so bad its laughable. If I were modded instead this stream would be the best in all of the land. My moderating sills are known far and wide for being top of the line. No message can get past me unmodderated. In fact I an currnetly modding 14 other channels all more popular than yours. So moderating here would be something of a walk in the park for a guy like me. heh.
Thank you for playing our game and for the constructive feedback. We are aware about how tedious Level 2 could be during our playtesting, we ultimately had to release it in that state.
We have planned to polish the game after the judging session ends. We will make it to be more challenging and less tedious. Please look forward for our post-jam update. 🙏
Fun puzzle platformer! With simple and easy to learn mechanic. Pulling out Mag Jump really feels good.
The level design is very clever, I wish there is one more level after the last level to round up all we have learned. We just get introduced to the no electromagnet zone in the last level.
I just kinda sad there is no inertia on the horizontal moving platform, makes it very slippery.
Great story telling, I can see the vision there. And it’s really clever too!
One thing is I didn’t know that the crystals were supposed to be slashed until I actually needed that (you can double jump your way through the first crystal section, which I thought was the intended solution). Would have great if all the mechanics can be introduced in the very beginning, that would give a much better sense of all the power you have from start.