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Brian Wo

74
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A member registered Jul 08, 2018 · View creator page →

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Very unique idea with a lot of potential.

I just wish the control is a bit simpler.

All this dramatic sound effect just to kill poor harmless froggos. 😢

It’s really fun to charge up your power and unleash it.

Sound design probably is the best aspect of this game. It fits really well.

The camera is really shaky, too difficult to land a jump.

I wouldn’t keep playing if it’s not for the soundtrack.

Didn’t finish it though, too difficult for me. But I do think people will find this difficulty fun for them.

Not sure how to play this game. Just wandering around for half an hour. Managed to find all five stars. Activated red planet, not sure where to go after that.

The character design is really clever. I like it.

This sucks! I mean the vacuum, not the game.

The game is very fun, with gameplay loop like Katamari. Vacuum gets bigger and bigger so you can suck bigger and bigger objects. It’s so satisfying to finally being able to suck up all the object once thought to be impossible.

It took a while to figure out how to play this game and once you figured it out, it feels really good.

Unfortunately, unlike Katamari there isn’t really a clear direction where to go next, leading to many retries.

The vacuum really sucks.

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Cute little roomba! I like the sounds it make when you dash.

Some levels work really well the battery and dash mechanic. Like the one where you dash just enough to make it to another platform, really clever. Some other levels are really punishing, I don’t really get how to finish it.

Some critic, I think the end game screen should be selectable with keyboard. I’m not sure but it seems like I have to use my cursor every time which really annoying I have to play the game using my left hand.

I didn’t even find that out until level 2

Glad that level design goal worked. I intentionally crafted the level that way so you will be introduced to a preexisting mechanic later in the game as a surprise.

Those bear puns are really bear-illiant!

A short game. Cute graphic. Big frog.

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Didn’t finish the game, not sure how to beat this guy

The presentation is EPIC! The gameplay is slick. I don’t really grasp the mechanic but it feels really good.

I played two times. Ended up “MARK TWO has been terminated” despite of still having health point. Didn’t know there is a V2 of this game, I will just judge based on the jam result.

So far the presentation really sells. The control is fun. It’s chaotic.

This modderator is so bad its laughable. If I were modded instead this stream would be the best in all of the land. My moderating sills are known far and wide for being top of the line. No message can get past me unmodderated. In fact I an currnetly modding 14 other channels all more popular than yours. So moderating here would be something of a walk in the park for a guy like me. heh.

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The palette is really beautiful. It captures the aesthetic perfectly. I have been asking myself if I was playing a retail old school Gameboy game. Would love to play this on my Gameboy.

Thank you for playing our game and for the constructive feedback. We are aware about how tedious Level 2 could be during our playtesting, we ultimately had to release it in that state.

We have planned to polish the game after the judging session ends. We will make it to be more challenging and less tedious. Please look forward for our post-jam update. 🙏

Interesting take on puzzle platformer. Switching between robots, each with their own abilities.

Not sure if I supposed to switch to the lower robot on this one.

You did an amazing effort though, some questions are really difficult to google. I tried to speedrun using Google on my second attempt.

The Relic of ULTIMATE POWER!!!

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Played the BIGPOWER.rar version, not sure if there is an end to this game. Or if there is any objective in this game.

Very fun! Sadly my PC already struggling to handle this game I had to stop playing.

Fun puzzle platformer! With simple and easy to learn mechanic. Pulling out Mag Jump really feels good.

The level design is very clever, I wish there is one more level after the last level to round up all we have learned. We just get introduced to the no electromagnet zone in the last level.

I just kinda sad there is no inertia on the horizontal moving platform, makes it very slippery.

Papayas also grow on a tree image.png

Also the animation is so slow I’m sleepy

This is how you play it:

I really wanted to beat this game and see the ending but unfortunately it took me too long, I already played it for an hour. My record is hitting the boss thrice. Great game.

I can’t tell what is happening, but I won

I ban starving to end world hunger

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Lost at stage 3. Not sure when the game ends so I give up.

You are a kaiju, ruining the town and fighting against Daizyuzin. Neat concept, I wish there are more contents.

I would love some Go-Busters reference, where the kaiju is destroying and stealing energy from Enetron power plant.

Endless survival game with interesting concept.

Sadly I find it too long for the amount of contents it offers. Wish there are more enemies or the health can be adjusted to be less forgiving.

Broke my keyboard

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Epic, I’m not sure how to play though nor whether there is any end game objective

I’m glad Clark approved this game

Great story telling, I can see the vision there. And it’s really clever too!

One thing is I didn’t know that the crystals were supposed to be slashed until I actually needed that (you can double jump your way through the first crystal section, which I thought was the intended solution). Would have great if all the mechanics can be introduced in the very beginning, that would give a much better sense of all the power you have from start.

A short game, needs more level

This is how I win

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I gave up at level 12, pretty impressive I would say.

The “story” addition is really a surprise and is a nice addition.

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This is the best I can get, the puzzles are cleverly crafted. This is a next level Sokoban game. Bravo to the developer.

Sorry I can’t finish all the levels, they really scratching my head :’)

Didn’t read the description. At first I was asking when will this game stop or whether or not there is an objective to this game. But then monke got bigger and bigger. I love big monke, what more could I ask out of this game?

BIG MONKE RULES!

I rate this game MONKE/5.

That feeling when you hit 0% then collect the nearby cat food before Game Over screen.

I can’t even begin to describe how this game is. This is what I expected out of a game jam. Great job!

Everyone should play this game.

Fun little PICO-8 Pacman-like game

A true capable game designer

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This sums up my life perfectly.

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Finally I can add “killed a slime with a hat” to my résumé!!! The most impossible achievement one can ever get.