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For game being having so much ability is due to my passion, I always wanted to make a game which give player a freedom so they can have their own playstyle which makes them unique.

Regarding tutorial I don't have much time and you're right, I should have prepared a instant build but again making all of these are pretty time consuming so I kind of not having enough time for it.

As for QTE events like clashing, it's triggered whenever the player and the boss attack timing were matching, as for QTE speed... I intentionally made it fast but doable which giving player a sense of urgency, but I do giving them a time to prepare or anticipated with those animation do I?

Anyway thanks for trying my game and the feedback as well!