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A jam submission

3rd Monster Lord's QuestView game page

Old School Action RPG like The Legend of Zelda, The Mana Series, etc.
Submitted by Perang Cemen (@Perang_Cemen) β€” 16 days, 8 hours before the deadline
Rated by 8 people so far
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3rd Monster Lord's Quest's itch.io page

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Game's Take on the Theme
Yes

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Submitted(+1)

Wish there was a tutorial or something on how to play the game... the controls also felt very confusing and the theme felt pretty lacking. Despite that the art style is really cool and I like the creative world. Eventually I figured out the controls and the bosses were pretty fun too. 

Developer

I'm sorry I know I should make a tutorial but I'm really struggling with the time, I even missed one boss because there's really not much time left so I put the game instructions on the game page which explains game mechanics like how to attack, parry, dash, skills, basically everything.

As for the control, my game support a generic gamepad but you will have to configure the button manually if my keyboard control isn't to your liking.

Oh well thanks for trying my game and the feedback too!

Submitted(+1)

I could tell that the game as a lot of charm!  I really like the sprite work and effects.  The QTE event on the first boss was also a nice touch, but I found that it occurred a little too fast and too often.

I found that this game struggles to help new players get into the game easily.  To help new players who have never played this sort of game, I would definitely suggest to provide them with a character already set up with preset stats.  This would help them immediately get into the action without having to understand what every single stat does.  It would have also been extremely useful to be able to try out skills and check their damage before heading into the boss.  I understand that there wasn't a lot of time to include a comprehensive tutorial, but I think as a game jam game, having only one or two abilities would have been perfect and maybe a focus on player movement and dodging projectiles would have improved the overall experience.

Overall, it's awesome to find another unique submission to this jam!  Nice work!

Developer(+1)

For game being having so much ability is due to my passion, I always wanted to make a game which give player a freedom so they can have their own playstyle which makes them unique.

Regarding tutorial I don't have much time and you're right, I should have prepared a instant build but again making all of these are pretty time consuming so I kind of not having enough time for it.

As for QTE events like clashing, it's triggered whenever the player and the boss attack timing were matching, as for QTE speed... I intentionally made it fast but doable which giving player a sense of urgency, but I do giving them a time to prepare or anticipated with those animation do I?

Anyway thanks for trying my game and the feedback as well!

Submitted (1 edit) (+1)

Very confused of how to properly play the game but it looks fun, and the bit I was able to get done felt good!

Developer(+1)

I don't know whether you check my game page or not and yeah I didn't made the tutorial due to a time limit but I do put the instruction on the game page, it listed all skills, as well as how to use parry, warp(blink), special attacks, and explains many more game mechanic like hiding in the underground, freezeing the boss, etc.

Anyway thanks for the try!

Submitted (1 edit) (+1)

Honestly, I have no idea what I am doing even after looking up the controls.

All I'll say is the game really needs a tutorial of some kind and some easing into the combat, maybe a practice fight against a near harmless slime. I can't even last more than 10 seconds against the first boss.

But either way its refreshing to see someone using rpg maker, if I recall these scripts look to be Moghunter's or of similar design.

Edit: I have come to realise that I should give your game a second chance and will likely do so tomorrow when I don't have a headache. However if there are any hints/tips you can provide that may improve my enjoyment of the game feel free to let me know.

Developer

I don't know whether you check my game page or not but yeah I didn't make tutorial because the time limit is pretty tight, my game has like 16 skills if we total them all its actually 46 (if we included style moves as well) making tutorial about them are likely took a week and again I don't have the time, I even missed one boss.

But of course I aware about that and leave a guide or instructions on the game page about how to distribute the stats, explaining all skills description, game mechanics like special attacks, Crystal Support, and many more, I actually planned to put these too in the game folder in case someone missed it but the upload is already locked.

Anyway thanks for giving my game a try!

As for the tips, if you felt like the first boss movement speed is too fast then try to use Earthquake skill, it will messed the field but it's also slowing the boss down, and look for the Crystal as it can heal your HP/MP or provide buff, they randomly appears on the field but does not vanish until you get them, they also reappear in like around 10 second(you will hear a sparkling SFX whenever they appear), it's sounds cowardly but feel free to stalling when you're in a pinch.

For the second boss... Freezing her with IceDozer work wonder but she sometimes can counter IceDozer so I suggest to build up Stylish Meter to Savage and spam her with Ice Fang(Special Version of IceDozer), the freezing time increases due to a location and weather being either snow or snowstorm but of course your freezing time is also increases so avoid or parry her Ice Lances otherwise you will be the one going down.

Once you beat the 1st and 2nd you are already a skilled so there's no tips for 3rd and the last boss.

Submitted(+1)

Great job on this one! The atmosphere, gameplay, and creativity really shine. The mechanics fit well within the game jam's constraints, and it’s impressive how much was accomplished in a short time. Looking forward to seeing more from you!

Developer

Haha, thanks!

Submitted (1 edit) (+1)

so after like 30 min of pretending that my iq is higher than of an seashell i ended up enjoying game and almost beaten the first encounter, but now im about to change my dumbass "build" and try again. love the mechanics ,not sure if got use to all of them for now 

Developer

Haha, thank you for trying my game!

I hope you're having fun!

Submitted(+1)

The difficulty curve is a bit too much, but I like the visuals, they remind me of older games like MapleStory. Nice work!

Developer

Haha, thank you for trying.

Also if you don't mind, let me know which is the boss that's too difficult for the sake of improvement, you can DM me if you seek privacy but you can also not telling me at all, I won't pry.

Anyway thanks again for your time.