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(+1)

I could tell that the game as a lot of charm!  I really like the sprite work and effects.  The QTE event on the first boss was also a nice touch, but I found that it occurred a little too fast and too often.

I found that this game struggles to help new players get into the game easily.  To help new players who have never played this sort of game, I would definitely suggest to provide them with a character already set up with preset stats.  This would help them immediately get into the action without having to understand what every single stat does.  It would have also been extremely useful to be able to try out skills and check their damage before heading into the boss.  I understand that there wasn't a lot of time to include a comprehensive tutorial, but I think as a game jam game, having only one or two abilities would have been perfect and maybe a focus on player movement and dodging projectiles would have improved the overall experience.

Overall, it's awesome to find another unique submission to this jam!  Nice work!

(+1)

For game being having so much ability is due to my passion, I always wanted to make a game which give player a freedom so they can have their own playstyle which makes them unique.

Regarding tutorial I don't have much time and you're right, I should have prepared a instant build but again making all of these are pretty time consuming so I kind of not having enough time for it.

As for QTE events like clashing, it's triggered whenever the player and the boss attack timing were matching, as for QTE speed... I intentionally made it fast but doable which giving player a sense of urgency, but I do giving them a time to prepare or anticipated with those animation do I?

Anyway thanks for trying my game and the feedback as well!