I didn't understand why add so many steps to generating bullets, and considered there might be more mechanics that weren't implemented in this demo. At first I thought they'd be like pikmins and you had to be a bit more careful to not lose them as resources, but you can just use the star and tackle the enemy forever. Just checking if incomplete or intentional.
Viewing post in Sprout Islands : The Revolving Isles jam comments
it is all intentional,
its... eh its not incomplete, (mainly cuz i have all the content thats was planned and needed for the full boss rush in there) if anything was cut out, i think i was originally trying to allow the player to have custom set of seeds with each seed type having a unique function, the game doesnt exactly need it right now so it was okay for me to cut it, as for me complicating things, its just the farming aspect on mechanics not being your preference, and even then, i made it as least time consuming as possible so people dont actually waste time on the management of the seedlings, its kinda like a different take on ammo management, if you will.
so yh i think its mostly because of what you feel and prefer in a game that you prob expect to be smth else, i hope it doesnt hinder your vote because you didnt expect the game to be a certain way, so i hope you vote this game as what i meant it to be and whether it got there from your experience
also ramming into the bosses use wayy too much mana the more seeds you have so it is a double edged sword and you just happened to find a perfect middle point of balance using it lol, and if you tackle without any seedlings with you it doesnt do damage, unless you found a bug or smth feel free to share
I played it again to see if I was bugging out or goated, but I honestly can't say there's anything out of the ordinary. There's enough downtime after a bout to recover my stars spent on a clash and go for it again. The first cow was the only encounter that killed some seedlings and I had to replant them midbattle (which is when I started wondering why is this reload mechanic so long and also because I got hit because i forgot to change back to stars for a moment/pressed E on accident and switched.) To be honest, hearing of the special functions I understand the mechanic more, as different packs for different effects could give build variety, which probably would also allow for bosses to be designed around builds a bit more, so I can see that deepening the game.
Just as a final check, this time and no skulls on the final boss from someone who just uses stars, goes in and takes a step back is too slow, too fast, just what you expected? And concerning your worry about the rating, I saw this game as a beyblade game, and one of the few that actually let you use melee, so to me it was one of the best. I really just didn't get the long reload.