Thank you! I perhaps overscoped considering this was my first game jam, so many things were cut out from the game.
I am definitely planning to take the project further, adding in all the things I wanted to initially add. The upgrade and attacking system will definitely be worked on, to make it more interactive and more obvious, like one of the previous reviews mentioned, I will be adding things like a Honey-covered bread, and maybe the enemy leaving a honey trail if it gets affected by it.
Regarding the avoidance and strategy playstyle, I will be focuses heavily on the enemy AI. Currently I only have it to simply have 2 states, which is Patrolling, and Chasing the player. But I will be expanding on this so the enemy has a sort of “mind of it’s own” with it’s own stats, which should help so that in certain scenarios, the player can’t ignore them.
Thank you for your kind words! I hope you all the best for your game as well!