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Overall, for your first game jam this is a very solid base. You should be proud that you were able to get a playable MVP out, despite your lack of time. Everything's there, from player movement to the potential upgrade/attack system, as well as a simple enemy AI.

If you're planning on taking the project further, (which i think you should!), then I would suggest focusing first on your main mechanic, which is the upgrade/attacking system. I think it shows some promise, but I will warn you that it is very hard to balance a playstyle of "Avoidance and strategy," with fun gameplay, as nine times out of ten it results in the player just ignoring enemies rather than engaging with them. 

Congratulations on getting a game out for the jam (haha), and I wish you luck in your game development journey!

Thank you! I perhaps overscoped considering this was my first game jam, so many things were cut out from the game.

I am definitely planning to take the project further, adding in all the things I wanted to initially add. The upgrade and attacking system will definitely be worked on, to make it more interactive and more obvious, like one of the previous reviews mentioned, I will be adding things like a Honey-covered bread, and maybe the enemy leaving a honey trail if it gets affected by it.

Regarding the avoidance and strategy playstyle, I will be focuses heavily on the enemy AI. Currently I only have it to simply have 2 states, which is Patrolling, and Chasing the player. But I will be expanding on this so the enemy has a sort of “mind of it’s own” with it’s own stats, which should help so that in certain scenarios, the player can’t ignore them.

Thank you for your kind words! I hope you all the best for your game as well!