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Awe I've just started I want a bit more! Jokes aside, this is quite sweet! I love the fact that you take time to put in in-game instructions, as I always think being able to play the game without much or any reading at all is a big plus. I would suggest don't worry about optimisation for the time being, most game engines will be handling themselves fine. There's a saying that goes "Premature optimisation is the root of all evil, 99% of the time". Just make a product that works and refactor when the project increases in size. 

For a little suggestion I would say a pointer to the next collectable will be nice, just to let the player know there is something in the room to collect, and to ease the frustration for getting lost in a big level. You can get away with making the level as complex as you want too.

Anyway, well done on you first jam and looking forward to your next one!

The game is too short! I will be adding more levels soon so players get to experience more bread!

The in-game instructions was actually a quick add as I realised I didn’t have time to add a tutorial level, but they will be moved over to that once it’s done. Refactoring seems so horrible to me most times as it feels I’m not progressing forward in terms of game content/mechanics. But with how short a game jam is, I doubt I have time to do much optimization. I will try out a different style of coding the next time round to see how much time I can save to polish up the game.

You mean a pointer that aims at the collectable so the player knows to pick it up? What about an indicator above the collectable pointing down at it?

The game will be getting a new update, with new maps and changes to the current ones so hopefully the feel of getting lost won’t be as frustrating anymore!

Thank you for taking your time to try out the game! I hope you’ll stick around for the next update, and all the best for your game as well!