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(+2)

Thank you for the detailed feedback + criticism! It means a lot.


When you say the music gets distorted do you mean there are too many different sounds happening at once or something else? I'm not saying you're wrong, just trying to understand the issue more. 

Framerate issue definitely happens on web builds and godot does not compile shaders on runtime, so that causes a stutter whenever they are called for the first time.

In terms of spinning difficulty we tried to fine tune it as much as we could before the deadline, the game definitely punishes you panic spinning, and encourages you to not change spin directions.

The mouse transition was our team! We were called Rat Barbecue that was our logo.

(+1)

So the music in the shop menu sounds great. But basically the entire first boss fight it has this weird buffering effect that distorts the song quite a bit. It sounds like the song itself is lagging and buffering, not really sure how to explain it lol. Maybe its related to the framerate issues with the web build? idrk sorry.

And the Rat Barbecue logo rocks!! I just thought the bright colors clashed a bit too much with the rest of the game

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Hey there, one of the audio team here. The audio buffering might be a web build only thing that ties in with your comments on the framerate issues, as i believe it also ties the music in with the frames. (Im not one of the main devs, but thats what it sounds like to me). Thank you again for the feedback though!