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Easily the best use of the theme I've seen in the 100+ games I've tried so far. I loved the PaRappa styled animation for the boss. I loved the tone from the text and the music and the lighting and color palette.

My only critique is that the fights felt like they could go a bit long with any mistakes. I had a few rounds that felt like a war of attrition that was based on the enemy making a lucky mistake rather than rewarding me for effective play/not making mistakes.

That's a really interesting point, we really appreciate this level of thoughtful feedback we'll definitely be mulling over how to make victories feel more strategically earned rather than situationally earned moving forward. Thanks a lot for your input!