A really fun little game! The idea and mechanics were great, the art was also fitting!
The only issues I found were that sometimes the high jumps would not work properly, but it pressing too early, or not long enough. The 360 turn also seemed to not work at times, primarily after an auto jump off of the edge of a platform and spinning. It seems you have to press the space bar most times to get the 360 to go through, not sure if this was intended.
I really liked the combo of being able to do a 360 off the bat, onto an enemy’s head, which then goes into another 360 where I slam down onto another head into another 360. This feels really smooth and satisfying to pull off, though at times, I feel I can chain a slam into another slam, while other times I can’t. It seems that there is something with the automatic jumping when you don’t press spacebar that is stopping some of this from happening.
I feel an indicator of where the character is at (on the ground below the player), or maybe a small “preview camera” of the player would be great, as some levels I actually jump out of the screen boundaries through the top and am not sure where my player is or if I completed the 360.
Other than that, the game seems like a pretty complete minigame that was well made in 2 weeks. Great job!