Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I've always been a sucker for possession as a mechanic for puzzle games. Even with the run button I would say the default move speed is a little on the slow side, but the actual puzzle mechanics all blend together super well and most of the AI seems to work as intended. Some of the later puzzles get really intense, and the requirement to possess and the fact that repossession can kill an NPC really adds to the sense of urgency and thinking on your feet.

Very well done :)

(+1)

Thanks so much for the feedback and for trying out the game. I could tune the run speed a little higher; I will likely have to as I continue the project and the levels grow larger. Right now it's tuned to keep the smaller levels difficult. Best of luck in the jam!