Awesome job completing a project and getting it submitted before the deadline! It was cool to see an isometric game with the paper mario-esque sprite flipping. Unfortunately I found the gameplay to be really dull. I was just wandering around looking for stuff with not much happening, and when I finally found two ingredients the dread of having to find my way all the way back home to craft was disappointing. Maybe let the player craft in the wild with a little pop-up alchemist bench, increase the movement speed, or introduce some kind of portal/teleportation mechanic so keep the player engaged in the core loop. Just some thoughts, but you should be proud of your submission regardless!