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Thanks for your feedback! I already told my sfx artist about the shooting sfx to try to fix that. As for the cutting off of the shooting sounds, I don't really know how, but I'll try to fix it. As for clicking on buttons with their glow I think I'll probably keep it like that since it makes it easier to click them. As for the art I'm actually thinking of getting an artist to improve the tanks since I'm not too good at art lol. Also I'm glad you enjoyed the AI and the glow effect, I took quite some time tweaking that. Either way thanks a lot for your feedback, it's comments like these that help me improve my game :)

Just one question, what do you think about the other tanks? (That the player can pick) I'm trying to make all of them appealing but I haven't gotten too much feedback on them, and do you have any ideas for new tanks?

(+1)

I didn't realise you could select other tanks. I would probably recommend consulting an artist regarding the art (you don't have to hire one, just join a discord server and ask for some help).

As for the sfx, chatgpt gave this code for godot: 

var audio_player = AudioStreamPlayer.new()
audio_player.stream = preload("res://your_sound.ogg")
audio_player.bus = "Master"  # Set the correct audio bus if needed
add_child(audio_player)
audio_player.play()
audio_player.connect("finished", audio_player.queue_free)  # Auto cleanup

This should  play the audio and not have it cut off (and remove the node upon completion). You could just create a function for this within the audio manager that takes the bus and audio location as parameters. 

Thanks a lot!

(+1)

No problem! I also just clicked on your profile and realised that you were a contributer from You're out! I knew I recognised you from somewhere. I created Frantic Factory, which came 4th, losing to your game. I'm not sure if you remember me from there.

Oooh yeah I remember it, it was really cool!