Fun idea, some of the levels were quite challenging (the one where I had to constantly recharge after each long jump I probably spent 10 minutes on). Recharging faster definitely would've been nice.
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Thanks for playing! That is a common criticism I've seen with this game that I agree with. My intention was to discouraging overcharging, so the player tries to solve the puzzles while charging as little as possible, but still allow them to charge as much as they feel they need to. But I could have made it charge faster while accomplishing the same goals.