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Controls were strange at first but I got used to it. The game is fun and well executed - and good idea!

My only problem was the lagging. I myself use Godot for every game project and I know it's quite easy to make something laggy - but even harder to get rid of the lag.

The lagging starts when I'm trying to rotate, change my course so it may have to do something with the calculations / visual aid for moving and trajectory change.

(+1)

Thank you! Yes, it is likely a moving issue. I used a nested for loop to create the trajectory display, which really isn't the most optimal route to draw it. I do plan on fixing that in a future update though!