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Increcible RTS tbh. I usually get bored by these types of games but this game had that perfect simplicity-complexity ratio that kept me hooked. I was honestly having a lot of fun trying to min-max my city planning and mining and power usage and stuff but the narrative events at the end were super cool. I thought it made for a satisfying conclusion that you have time to prepare for the final event and had a great payoff most games in this genre for game jams don't really have. The aesthetic reminded me of some other lowpoly horror like iron lung which i love. Final cutscene so well done too

thank you!!!!! mike was tuning the gameplay balance all the way to the end! and yeah, if there's anything i really personally want to make sure of, it's that the games i create have a narrative through-line that ends in a satisfying, memorable way.