Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It was really fun, but it was also easy to leave the viewport and it was concerning not knowing how much time I'd made it until after the end. 

Yeah that's fair, I wasn't really totally happy with the viewport constraints in the end - I tried wrapping the viewport so that you warp, Asteroids style, but that didn't feel right either.

Also yeah you're right the UI elements could probably do with being a bit clearer.

Thanks for playing and for the feedback!

I actually had a really similar problem in my game and another I made. What I did was in the game scene, I added a staticbody2d node with the new world boundary shape to each side in the collissionshape2d node attached to that one. 

Yeah that makes total sense. You could even put in a little rebound to push you a little bit away from the edge.