Amazingly visually and auditorily creative, especially for a jam game.
The level design, even with the clunky camera changes mixed in with the hardy controls, is maneuverable and unique while maintaining an avant-garde nature.
It displays a good grasp on balance between gameplay and presentation, difficulty and approachability, passivity and activity.
The sticking point has been the controls for everybody, including me, there's a game dev couple cheats and ideas that could be used to alleviate this kinda issue (directional arrows, maintaining axis through different camera views, etc.), but every approach has its own drawbacks.