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Amazingly visually and auditorily creative, especially for a jam game.
The level design, even with the clunky camera changes mixed in with the hardy controls, is maneuverable and unique while maintaining an avant-garde nature.
It displays a good grasp on balance between gameplay and presentation, difficulty and approachability, passivity and activity.

The sticking point has been the controls for everybody, including me, there's a game dev couple cheats and ideas that could be used to alleviate this kinda issue (directional arrows, maintaining axis through different camera views, etc.), but every approach has its own drawbacks.

(+1)

it does actually maintain axis through camera views! you can also just hold down the run button and let go of the joystick and the character will run in a straight line. it's mentioned a tutorial but the text is a little small i guess.

meant more that the cameras keep your overall perspective the same (eg: W is always away from the camera) to compensate for human instinct rather than as a controls specific