Try some games labeled "Dark Romance" on my page. Some of the games I've played just ends the game early (like one about a haunted train --if you get off you get a 'bad end' as in nothing happens and you live your normal life, but if you stay you get stuck there), sometimes it's obviously that a choice will get you killed (like running away from the yandere-esque guy in the swamps) but the fact that you CAN try, consequences be damned, make you far more at peace with the forceful main story.
I think the best games have a more morally neutral characters (if they can't choose personality), because it lets people overlay their own morality on that person.
A few 'false choices' can make you, as a player, feel more in control and more like it is you playing the game (letting the player name their character improves this immersion in the game too), because it feels like it's happening to to -you-, not a random stranger.
All characters will resonate more with one person than the other, but choices is what makes people pick up a game instead of a novel.
And with the sheer amount and variation of novels (and fanfiction) out there, it's not a marked you want to compete with.
Your story is extremely well written (and I say that as someone who's studied writing) but I think it would be better if you threw in some choices, both real and false.
ESPECIALLY in the beginning.
I know many people who end up dismissing a whole game before it even begins if there's no choice popping up during the first 2-5 minutes of gameplay. (Personally I'm more stubborn, and use the skip button to check before giving up. lol)
Far too many run-ins with the pure novel style of Visual Novels that often (tho not always) are less well written than published books (not surprising because creating a Visual Novel is more work than pure writing) makes many people skeptically to invest time and effort in something that fails the basic premise that this is a game and will therefore have choices.
Try to an Everyman type mc.
They're everyone because they're no one.
They need -some- personality, but allowing the reader to guide choices (especially moral choices, and how they feel about something) actually lets the reader feel more at home in the person they control.
And moral choices are, 90% of the time, flavor choices that requires a few sentences of text to be changed at the most. Maybe just a single sentence. A mere way of thinking and feeling.
But the impact on the reader is great.
If you need ideas for bad endings tho, just ask. I'm excellent at ideas, even if I'm too lazy to write them. lol
(Also, this game is tribes in the wilderness. Trying to run away there is five million ways to die. Hunger. Sickness. Wild animals.... Pissing off the godess of the world --although she can't actually harm you, can she? She pretty much admitted that herself. But I imagine she can make life difficult somehow anyway just by refusing to save you if you scream for help. lol)
Satan is ALWAYS recruiting.
Clearly you have not read books written around the time of the witch trials. :p
Of course, to actually join him you have to work for it.
But considering he's at war with heaven, at the very least he'll always accept people willing to fight for him.
For a different kind of position you need to gain the favor of a demon lord willing to take you as his servant tho.
The Devil himself is overflowing with offers these days.
Does he seem like someone who'd want to follow g-d's plan?
Why on earth would he give a damn if humans suffered? He's not exactly gaining anything by doing so.
According to certain saints who said they have seen Hell, the main torture is that you're removed from g-d's grace. Hell is a place of Darkness, where you still can see the demons.
The 'torture' in Hell is pretty much that the victim is presumed to want to go to heaven, presumably is a cristian, and just fucked up his life royal and now have to sit and think about it.
There is little actual information in the bible. Only that people seem to suffer. Without explaining why.
(Not counting the political propaganda that is the King's James' infamous faulty translation.)
Revelations have some hints at it, I think, but that is another part that has for one thing not yet happened, and for another is so chalk-full of propaganda it's not even funny. (I'm pretty sure it's been linked to various nations opposing the people who wrote that thing.)
So as far as I can tell, Hell is a place where people bothered by guilt torment themselves.
Everyone else have a much better time of it, and occult resources suggest that truly evil humans can become demons themselves. ^_^
(I also happen to know a ritual for it. lol)
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Oh, and I meant to ask...
Any chance you plan to make some DCL with NSFW content? ^_^
I am sure Reksa is a BEAST in bed! ❤️
(And I guess those who like the bird people guys have someone more civilized and boring. One of them anyho. lol
Some people might like that too I guess.)
Btw.... Your game is severely under-priced on Steam.
A game of your level (provided you show there IS choices in the demo) could easily go for twice as much.
It may not be professional standard like the endless row of Otome games that is a copy of every other otome game against a different backdrop --but in many ways the originality of your story makes it better, and in terms of writing it's more professional than the majority of games on Itch.
A little more practice (or study of writing techniques), some more choices, a few more endings, and I think you could actually have competed with the big names like the Demonheart series, who seem to have started at Itch.
(At least the game is here, so I presume so.)
If you want to study writing techniques btw, check out Brandon McNulty on YouTube.
He's a published writer who does 'how to write' better videos. And he's very good at them.