Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First thing I noticed: carrot not stick. Don't brand easy mode as easy mode. I found this game to be pretty challenging, but never turned on easy mode because I knew I would be giving feedback and I wanted to play the game as intended. Were it branded as practice mode I probably would have tried it.

I really like the penta shot. It is really powerful. I took it as my starting ability all four times I played. I think you need more starting abilities.

I never actually used the dash. I was moving shooting, watching my abilities cool down timers. I was focusing on a lot and never found a situation where moving my fingers to the shift key felt like it was worth while.

I used the lazer exactly one time. I found rooting myself down was not worth the damage. It would have been more useful if I had a shield, but I didn't and never took the lazer again. I see the potential for it to be useful, but it feels very situational and penta shot is just flat out better.

I really like the visuals and music. The game is fun. I will be giving it another shot in the future.

(4 edits)

Thanks a lot for taking the time to give all this feedback, and I'm happy you liked the game!

I see your point with the name 'easy mode', it makes it sound as you are not playing the 'real' game. It's something I didn't think about too much as I added it to the game late. I will give it a different name.

I get what you mean with the laser, to me it is very situational, it can be good against some enemies but very difficult to use against others.

I'm most interested in your experience with dashing: I intend to make attacks that you need to dash to dodge (there should be one already). So when you say you feel that dashing is  a hassle that is something I really want to make better. Do you think possibly different keybinds would work better?

I tried the game again and I wanted to try dashing and I do do think changing the way you dash could be helpful. Highlighting why the dash is useful would also help. I could avoid most attacks without even trying to dash (which is a good thing) so I barely dashed even though  I was making a conscious effort to dash more. Don't take game design advice from strangers, but you could steal an idea from Cup head and have colored bullets that reward you for dashing through them. Maybe give the player a shield or remove the bullets from the screen. I don't know. But the dash as it is feels pretty useless. You could go the opposite direction and cut the dash all together. Replace it with something else or not. Again don't listen to me I am just some jerk on the internet.

 I made it all the way to the boss and it was really mean. I found its attacks nearly impossible to dodge and dashing did not help. I am sure with some practice I could beat it, but I didn't try a second time. It should give more of a warning before attacking or have easier to avoid attacks. It felt a little unfair.