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(4 edits)

Thanks a lot for taking the time to give all this feedback, and I'm happy you liked the game!

I see your point with the name 'easy mode', it makes it sound as you are not playing the 'real' game. It's something I didn't think about too much as I added it to the game late. I will give it a different name.

I get what you mean with the laser, to me it is very situational, it can be good against some enemies but very difficult to use against others.

I'm most interested in your experience with dashing: I intend to make attacks that you need to dash to dodge (there should be one already). So when you say you feel that dashing is  a hassle that is something I really want to make better. Do you think possibly different keybinds would work better?

I tried the game again and I wanted to try dashing and I do do think changing the way you dash could be helpful. Highlighting why the dash is useful would also help. I could avoid most attacks without even trying to dash (which is a good thing) so I barely dashed even though  I was making a conscious effort to dash more. Don't take game design advice from strangers, but you could steal an idea from Cup head and have colored bullets that reward you for dashing through them. Maybe give the player a shield or remove the bullets from the screen. I don't know. But the dash as it is feels pretty useless. You could go the opposite direction and cut the dash all together. Replace it with something else or not. Again don't listen to me I am just some jerk on the internet.

 I made it all the way to the boss and it was really mean. I found its attacks nearly impossible to dodge and dashing did not help. I am sure with some practice I could beat it, but I didn't try a second time. It should give more of a warning before attacking or have easier to avoid attacks. It felt a little unfair.