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unaware-robot

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A member registered May 20, 2024 · View creator page →

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(4 edits)

Thanks a lot for taking the time to give all this feedback, and I'm happy you liked the game!

I see your point with the name 'easy mode', it makes it sound as you are not playing the 'real' game. It's something I didn't think about too much as I added it to the game late. I will give it a different name.

I get what you mean with the laser, to me it is very situational, it can be good against some enemies but very difficult to use against others.

I'm most interested in your experience with dashing: I intend to make attacks that you need to dash to dodge (there should be one already). So when you say you feel that dashing is  a hassle that is something I really want to make better. Do you think possibly different keybinds would work better?

Thanks for your detailed feedback! I'll have time tomorrow to play your game :)

I liked the idea of the previous post by Rainbow Bytes, to exchange feedback :D

So I will do the same: If you try my game and leave some feedback (preferably in the comments of the game page itself), I will playtest one of your games too. Just send me the game you want tested :).

https://unaware-robot.itch.io/rogueblock-working-title

(2 edits)

Hey, love the idea of exchanging feedback!

I left the feedback as a comment on your game Worlde Unbound, but I'll also post it here.

Overall, the game feels really polished, the sound effects and animations are nice! 

The only points  of improvement I see:

  •  I think the color scheme used is far too dark. I think a lighter / more colorful palette would make the game look much better.
  • When I saw you could adjust the word length, I hoped you could increase it above 5. I think that would be a nice extra feature to make this stand out from other wordle games
  • In the same vein, I think it would be nice to be able to customize the number of guesses you have.

Other than this, there are not many things that I can think of that would improve the game.

I only have posted one game, would be great if you could have a look at it!

Hey, not the creator of the game but when I played, typing Y would put a Z and vice versa, toggle Y/Z fixed that. So it has to do with different keyboard layouts I assume.

Hey, I played the game and had a good time! 

It feels really polished, the sound effects and animations are nice! 

The only points  of improvement:

  •  I think the color scheme used is far too dark. I think a lighter / more colorful palette would make the game look better.
  • When I saw you could adjust the word length, I hoped you could increase it above 5. I think that would be a nice extra feature to make this stand out from other wordle games
  • In the same vein, I think it would be nice to be able to customize the number of guesses you have.

Other than this, there are not many things that I can think of that would improve the game. 

(1 edit)

Hey! I tried your game.
Overall, I liked the gameplay, especially being able to try and create a 'build' by focussing on rewards/towers of certain types!

I have a few points of feedback / bugs I found:

- I think the white and yellow colors in the tower names/cost are difficult to read (can't post an image for some reason?). I'm a bit colorblind, that might have to do with it.

- When starting a second run after losing the first, the game exited fullscreen and I could not get it back to fullscreen again.

- The difficulty of the waves spiked a bit quickly IMO. In my run, for the first few waves, the enemies all died very quickly and I thought I was doing well. Then suddenly, one type of enemy (turtle?) just walked through and did not want to die.

- Somewhat related to the last point, I think being able to see HP of individual enemies would be nice. It also puts the damage numbers you see on screen into perspective.

- I think the game could benefit from an even higher speed than 2x for some of the early levels

Overall a good experience, hope to see you refine this game even more!

Hey, I didn't play the game but wanted to give my thoughts on the itch.io page: 
From the page itself I am having a hard time understanding what the goal of the game is. The screenshot attached doesn't tell me much either.
I think adding a few extra screenshots that show the basic concepts of the gameplay would help the page a lot.

https://unaware-robot.itch.io/rogueblock-working-title

Hi everyone!

In my free time I've been working on a passion project of mine, and I released a first version a couple of days ago. This version is pretty short, but I think it embodies the core gameplay loop of my game and I've taken time to make it decently polished and bug-free. I'm hoping some people are willing to give the game a try, and share some thoughts/feedback. If not, I am also interested in hearing what it is, based on what you can tell from the game without playing, that makes you not interested in playing it.

https://unaware-robot.itch.io/rogueblock-working-title

Any feedback is welcome!

Hi all,

https://unaware-robot.itch.io/rogueblock-working-title

This post is not necessarily about feedback on the game itself (although that would be very much appreciated:) ), but more on the appeal of the game based on the screenshots and the itch.io page.

I have been working on my game for a while and recently released a first version. I posted around a bit on Reddit, hoping to get some people to play and get some feedback. I did get some upvotes and positive comments, but this did not translate to many page views, and the game has barely gotten any downloads that are not from friends.

So my question is: When looking at the itch.io page, what aspects of the page/screenshots make you gain/lose interest in playing the game?

I would really appreciate it if some people could take a quick look and share some thoughts :)

Nice that you fixed the issue so quickly!

I played again and got 3 floors deep :) I am a bit confused by the shop though. For example, I can purchase max stamina 100 -20, but when you buy it it goes to 140.

Hope to see you improving the game even more!

P.s. I think you need to round the value in the firing rate upgrade, it says 0.099999999994 now :0

Hey, nice game! 

I think there's still a few bugs in the game (playing in browser). At some point I had explored the whole map and found the hole, but couldn't enter it. then my oxygen ran out, but nothing happened

Furthermore I think it would be nice if there was some visual/sound feedback for when you hit an enemy, like the sprite flashing red or something.