At first I thought "oh cool, this is dnd inspired." Then I realized "oh wow. This is dnd and undertale inspired". Love the concept! I think the power scaling could be reduced a bit. I think 50 health for 1 enemy is probably good, but when 3 enemies have 50 health and my whole team combined has 30, it feels like I'm at a disadvantage. Even with a disadvantage, that's fine, but I felt like I wanted more ways to solve that problem than "reroll stats"
I also just want to let you know I think my rouge sprite bugged during the tutorial. It loaded the whole spritesheet instead of the specific sprite.