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(+2)

So... more desktop version weirdness. Both of these, I've tested on the web version and confirmed they're exclusively happening on desktop.


-The 2nd attack in the combo still passes through 0-block enemies without killing them. This was an old bug, still happening consistently.

-If you land all 3 hits of your own combo on an enemy, and it doesn't break their guard, there's a 4th "ghost hit" on them after they get knocked back. Sometimes, it hits multiple enemies if they're close together.

And a fun one which happens in both versions:
-Activate level 3 divine flame, while at least one enemy is still in a death animation, and get a firefly.
-Get killed while the ability is still active, which makes it vanish.
-Resurrect, because you got a firefly.
-When the timer should run out on the level 3, you collapse as if it's still going.

I also had it glitch out once after triggering this bug on desktop, where the next time I summoned the level 3, the timer didn't trigger. Doesn't seem consistent on this, though.

(+2)

Thanks for testing. 

Just uploaded a different desktop version. 

The 2nd attack passing through should be fixed hopefully 

Could you post a video on the ghost hit bug if you have the time? I can't recreate it. Could it be if both you and the enemy are attacking at the same time and it gets canceled out? 

The lv3 god mode bug should be fixed too

(3 edits) (+2)

2nd attack bug: Fixed!
lvl 3 interrupt bug: Fixed!
lvl 3 infinite duration bug: I had it happen once randomly (the first time I launched after installing the new version). Isn't reproducible like it had been with the interrupt bug though. So fixed-ish?

And the ghost hit bug is also less consistent now, but still sometimes happens.

From my testing so far in the new build, the bug never triggers when the combo includes:
-a missed attack.
-a hit which breaks an enemy's guard.
-a hit which kills an enemy.
It also only triggers on an enemy who got a knockback effect from the attack that hit them, which usually comes from the final hit of the combo.
It won't trigger every time those conditions are met, and I don't know what, if any, other conditions might be relevant. When I knock an enemy back and they end up next to a second enemy, sometimes the ghost hit will stagger both of them, but that's not consistent either.

(+2)

Wow, that's a weird one but I think I know what triggers it. Will have to try to do some digging to pinpoint it though, thanks for the video. 


Also very much appreciate the feedback, itch/youtube doesn't allow messages but if you have Steam or something else I would love to send you a free key for all the feedback you've given so far. 

(+1)

The best place to contact me in private would probably be my Discord account (it's the same name I use here). When it comes to keys, Steam has been a non-option for me for a long time now, for reasons it's probably sensible not to go into detail about on here. Long story.

(+2)

alright sent a request