Ah breadpan, you're awesome 🙌
You're making peoples' days doing the write-ups you're doing. Seriously kind stuff.
I've itemised each of your feedback bits and pieces and we'll be working through them systematically to get the gameplay feeling as delicious and crunchy as possible (like a good 🍞).
If I may ask for one more comment - we're building out this prototype into a full game with a campaign, storyline, endless wave mode, more enemy types (torches that start fires, wards that block possession, that kinda thing) - oh and a perk tree for a roguelite vibe. The vision is to "Orcs Must Die" it, if you get my meaning 😅 Could you see yourself paying 20 bucks for something like that? If no, what features would need to be in the game to get you over the line (or what price point)? If yes, what would you be hoping the game delivers on?
Thanks again!