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Just to be transparent, we are still in development. Right now, we want it to be linear in a way. Plus, I dont want it to complicate things after chapter 3. While I do agree I will need to revisit old mechanics, its not the right time. While we are making a game, which needs gameplay, it still all about telling a story, so we need to do that first.

I actually mentioned this in an old question, but the game will eventually have a rehaul after we release 1.0 (new sprites, more choices, and more bad endings huehuehue).

As for the Joseph CG, we do want to change it somewhat but I kinda find it funny the face is covered because youre too focused on his... health. So we keep it for now until we might change the cg entirely.

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Y'know, I like that take on Joseph's CG lmao. Keep it >:3

And thank you for laying out your development approach - I kind of figured as much and totally understand.

I also want to say that I appreciate you taking the time to not just reply to my posts but also address the things I talk about. I just hope I'm not being annoying... You've written a story that's hooked me in a way that doesn't happen often and I'm extremely excited to see how it develops and improves.