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I find it a bit disturbing that not only did it try to connect back to itch.io, presumably trying to phone home, but it did so with no advance warning:

Error encountered: HTTPSConnectionPool(host='itch.io', port=443): Max retries exceeded with url: /api/1/x/wharf/latest?target=theerogueone/that-new-teacher&channel_name=win-linux (Caused by NameResolutionError("<urllib3.connection.HTTPSConnection object at 0x7fd1810d9e50>: Failed to resolv'itch.io' ([Errno -3] Temporary failure in name resolution)")) 

Its attempt failed because I ran it in a container with networking disabled in order to break exactly this kind of thing, among others; it printed the above-quoted text very shortly after startup.  No, I don't know what it would have done if the connection had succeeded.  It might be benign for all I know.  But that it tried at all, without even telling, much less asking, me, and no warning on its page here?  That is enough to bother me.

(2 edits) (+5)

For transparency:

As you can see by the HTTP request, the game pings this game page, to check the version number. If the version you are playing is older than what is available on this page, it will prompt you with a message to update. That's all it does.