Really liked it actually. Never played anything like it before tbh. Would love it there was more complexity to the environment so that one had to sneak more and choose from multiple paths. I kinda cheesed it a bit by just hugging the left wall and going forward until i trigger the next statues. Wish there was some more open areas where if careful one could avoid triggering any while making their way through a group of statues.
Viewing post in Monster vs. Monsters jam comments
Ideally, I would have done it the way you describe, but considering the time limitations, it ended up being a simpler prototype. The plan was to have partial level generation so that you couldn’t just walk along one side. Maybe one day I’ll return to something like this in one of my future games. Thanks for playing!