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The game and the video itself is supposed to evoke an uncanny feeling. It's not actually a 2010s era commercial, it's not actually a VHS tape, and it's not actually a video game. By making things off and unaligned feeds more into that eerie feeling to let the audience know something's wrong; moreover that something's fake. It's almost like a temporary glance into an alternate reality, where the game exists, where things are amiss from how we know them. A big inspiration from this mixed form of unreality art style is Omega Mart, an amazing permanent art installation that has several youtube videos showcasing their themes and displays.

Overall it's supposed to be a surreal piece of art, that has layers, and as you stare at it, the layers come apart at their seams,  leaving you only with a disconcerting feeling.

Though, art isn't always meant to be explained, and the intent behind the piece can be easily lost if intent is not clearly laid out, so I'm sorry for that, but my intention was to not make something authentic, but to make something unique.

Well that's a great write up. Makes a lot of sense. My first comment seems to be the thought process of that layer disintegration in real time.