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Cool stuff. Checked it out the other day. Few bugs here and there especially following when the fed tigress enters its animation. Also Evan crashes when grabbed by either the male or female evolved slime (Not sure which one). This would be a pretty fun game to crack open and see what parts I could piece a part and test its limits. Also found out the little mushroom light in the big blue friendly dragon is proximity activated. You can get on to one of those two platforms and get close enough to turn on the light! So that's pretty fun. Maybe I see later if I can actually find some way to look at the code but that's pretty tough when compiled. Anyways I need to stop putting off my compsci and bio labs.

which slime? is it  the humanoid one with a full body or the little one that has a face but is still a blob? codes open source, you cane use f12 to look through it on browser. for crashes if you could give me the console log of the crash that would be great. also the proximity light is unintentional, have no clue why it works that way but it is sorta fun, so i left it in. 

I believe it was the full sized humanoid. Specifically when using Evan. I'll go test.

Got a crash with Evan when grabbed by full sized female humanoid slime

Got another crash when grabbed by the male variant too.

The crashes seem specific to the testing zone, or the dream area I guess. No problems with the slime zone itself.

oh! that makes a lot more sense. i was testing the zone, but not the dream area. 

Neato. Also found how to look at the code. Looks like javascript, could be fun to play around with :D

i know how to fix it. super easy, ill probably have the version updated in a few days. lots of bug fixes and tweaks. thanks for finding this one.

I'm actually getting so nostalgic looking at this code. I remember writing little pygame applications and some scratch stuff too with these huge overarching systems. Also I like the way you're handling your level design. It reminds me of when I was writing an Undertale-esque game that used a black filled variant to act as collision for ground that got pasted over with the colored visual variant. Good stuff.

thanks ^_^. I just hope my code isn't too crazy to understand though. i try to comment as best i can, so anybody can hopefully understand what I'm doing.  my code is open source and i keep my github quite tidy. 

Ya It's quite interesting. Maybe I try cracking it open with Phaser 3 some time. I'm incredibly bored because nothing is happening and I don't get out enough so I don't know maybe I find some places to work there or something