which slime? is it the humanoid one with a full body or the little one that has a face but is still a blob? codes open source, you cane use f12 to look through it on browser. for crashes if you could give me the console log of the crash that would be great. also the proximity light is unintentional, have no clue why it works that way but it is sorta fun, so i left it in.
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I'm actually getting so nostalgic looking at this code. I remember writing little pygame applications and some scratch stuff too with these huge overarching systems. Also I like the way you're handling your level design. It reminds me of when I was writing an Undertale-esque game that used a black filled variant to act as collision for ground that got pasted over with the colored visual variant. Good stuff.