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The enemies spawning on you was probably the only thing I really feel I failed at. The bosses were (and still are) too easy for ranged and I was hoping to find a way to balance them for melee. Hindsight and all that. Thanks for playing though, it was tons of fun to make. The time was mildly inspired by the time crunch we were all under during the jam to make our games lol

I don't think you failed at it at all! It just seemed like they spawned a little too close, but that could be fixed easily. I definitely felt the time constraint, too, and couldn't add/fix everything I wanted in time. I like that connection to the time crunch of the jam now that you mention it.