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(2 edits)

Hey there, just played your game! Here's what I liked:

  • Nice background art, it gives off really cool vibes!
  • I liked that the reaper is smiling - very wholesome.
  • Loved the animation it plays when it touches a soul too!

Some thoughts I had:

  • Is there a win condition?
  • I lost after awhile (Game Over) - unclear if there was a time limit to win. If there is one, it should be shown at the top of the screen? That way there can be some anticipation, like 'OMG i'm gonna make it!' or inversely if it's a time limit for losing, then my brain would go 'OMG i'm running out of time!'
  • I know there's the 50% thing but I wasn't really mentally counting how close to 50% I am, it was a bit abrupt when I lost. Maybe an indicator or making the text slowly turn red as you fall behind would be a nice effect.

You asked for ideas, not sure if they fit your vision but here are some bonus ideas that can maybe make the game more fun:

  • Having goals would be nice. You already have a counter for how many caught, so why not do like 0/20 ghosts caught, +10% move speed. 

If you wanna take it further, you can even add powerups (or have them as passive upgrades):

  • Magnet - attracts ghosts, more magnets = higher attraction force or range
  • Full screen clear - Clears all ghosts on screen
  • Growth potion - makes the vampire big temporarily - giving it bigger hitbox and easier to catch ghosts further away

These are simple ways to make the game feel more meaningful, and chase beyond just highscores. Powerups and passive bonuses also make it more engaging. That way you can even make the game get faster as time goes by, so it feels more varied.

Overall it was a chill and fun wholesome experience, I'll rate your game once the ratings open! :)

I also just submitted my game, Last Fuse - if you're into strategy games, I'm looking for feedback on it as well!

https://yyz.itch.io/last-fuse


Thanks so much. I wasnt expecting all this lol.  Im glad you enjoyed it.

1. I have been thinking of adding a powerup option every "x" ghosts collected,

2. The text thing is very cool and ill definitely add that

3. Ill add some sort of limited powerup option to clear ghosts (its the easiest)

4. I might add the growth powerup (i feel like its a bit cheap lol)



I just came from playing your game.  Keep in mind, I dont really play any strategy games at all.

Positives:

-the art style and aesthetic is amazing (I love low poly stuff)

-The voice acting was really cool

-The premise is really cool

-The setting is really cool but i feel like it should be called The Resistance base/HQ instead
-I feel like the UI needs some polishing to make it easier for the player to know whats going on(again i dont play these types of games so forgive me if i didnt understand something). I didnt know where to look.
-A linux and mac port would be great (im on linux lol)
-Although the premise is really good, I found the execution of it not as good - The ending could be rephrased into being "You worked so hard to stop anything from going wrong. In the end  it didnt matter..." or something like that.-A little UI companion explaining how to fight against the aliens would make the game feel a lot more welcoming. 


Anyway thanks for the feedback . Your game was a banger!

Heya thanks for trying out my game!

Just updated the game to v0.4, and added a Mac and Linux build. I'd like to get some clarity on your feedback so that I can target specifically how to improve!

Could you explain which parts of the UI needs polishing / explanation? (eg what parts were you confused by, or not found intuitive)?

If you could share more, could you explain what you mean by 'The ending could be rephrased'? It's not that "it didn't matter" but probably (I'm guessing) in the ending you achieved, you either overheated or missed certain objectives so it's a bit wasted to tell the player that it didn't matter as it gives no hope of restarting for a better ending. But still I want to clarify if you meant something else!

What did you want to call The Resistance Base/HQ?

Thanks once again for the feedback! :)

Hi! Just replayed the game. I spent more time and got used to the UI. The tutorial was a nice addition. I guess i just found it overwhelming since it was my first time with a strategy game ever lol.
Regarding the ending - I just felt that its weird that the game tells us that we thought nothing went wrong when we saw our base blow up. A better approach would be to say something like :"Nothing could go wrong. But it did...Mission failed" This is a minor thing so dont worry too much.
regarding :"What did you want to call The Resistance Base/HQ?"

Exactly that. Call it "The Resistance's HQ" or something along the lines of that. It just doesnt look like a city becuase of the islands and lack of buildings.

Again. thank you for the feedback, im working on an update as of writing.