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(+1)

I feel like the main gameplay loop, could have used a bit more... spice. You know like random obsticles on the track or engines that only activate periodicly and give you one big boost, and other simullar stuff, also crashing doesn't really feel that imactfull maybe it could take half a second or so from the time limit so you're actually encouraged to not touch them once you have fuck ton of engines. But I guess you didn't have enough time.

Yea, time was definitely a huge constraint. I did initially plan for the quantum to be an unstable engine, aka it'll vanish and reappear randomly, but well... yea, no time. And yea cutting from the time limit is a good idea that idk why I didn't think of lol. Anyways thanks for the feedback! 

(also when are you gonna get to day 100 and get a sub-10 run :v)