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(2 edits)

Another Godot Wildjammer out in the wild! Been following the game on their Discord, and it was definitely worth the wait to play! Super polished! The art and UI are crispy clean. Been following some of your other jam games for a bit, so not surprised there.

Will say, I always struggled with games where you have to memorize combinations to cast spells (e.g., Magicka), but this one is a lot more intuitive to memorize than the rest.

I think the main bit of feedback I could give is on the difficulty. Don't get me wrong, I do love the Rogue Legacy-esque heir system, but I could not for the life of me get past level 4 or 5 due to a lack of ingredients. I don't think I really took advantage of the Supernova spell as much as I should tbh. 

Regardless, good stuff~!

- S. 

(+1)

Hello Hungover Sunshine, thanks for the kind review!

I agree with the point you made, the Supranova spell ends up being less useful considering its cost, it's something I'll definitely rework after the jam

Unfortunately, I noticed that it got difficult to reach the boss room, a tip I can give if you play again in the future is to use fewer enemy killing spells and focus on running away from them (stun, invisibility, dash), since they usually give up after a certain point, except for the explosive rat.

Again, thank you very much, it's great to read such detailed reviews 🙂

Appreciate the tips, will give it another shot so I can see that boss :P