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I'll see what can be done for the background s but for the suggestion, can you clarify? Otherwise, the plugin manager windows are determined by gotcha gotcha games 

Thank you for taking my question into consideration.

Regarding the plugin manager, I was just wondering if the windows could be made bigger somehow, but if that's on GGG's end, then that's that.

If I could ask one more question - I want some of the menus to be list of options that assign certain values to a variable when selected, but when an options is chosen and the code executes, the game freezes without an error message. An example of the code is "$gameVariables.setValue(1,1);", which to my understanding will give the first variable slot the numeric value of "1". I tried this in an event, and it works correctly there, so I'm not sure why it freezes the game when activated from the menu.

My goal is to have a yes / no prompt appear when one of the menu options are selected. If the player selects 'yes', a certain numeric value will be assigned to a certain variable, and if they select 'no' they should just go back to the list of options.

It doesn't really freeze, on selecting an option, the selc_window deactivates. In your code, add this at the end:

"selc_window.activate();" without the quotation marks

Thank you very much - it works perfectly.