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(+1)

I understand that controls are supposed to be hard to control, but this makes it not feel 'good' to play the game with the main mechanics being frustrating. Overall love the concept, great work.

Thank you for playing & I really appreciate your feedback, I was so used to it that I really couldn't be a good judge of how the movement felt.

(+1)

That's a common problem for games, especially game jams, my recommendation is to do a ton of 'PLAYTEST'. Get someone you know that never play the game before and make them try the game out, especially in prototype to get how the game feels. As a developer myself I understand that you can't know how a new player would feel the game. (because you test yourself multiple times already)