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(+4)

This game is starting to look quite good. Not like your typical fmg game every second person who gets their hands on AI art makes. I like the new visuals and the aestetic overall. As a fellow game dev, I am very much looking forward to where this will go! I have a few things to point out though:

  • The game is in desperate need of a story. Right now you are put in a  room and you just chill and workout there.
  • Uniqueness! I have said this to a couple of other fmg game creators, but this basic scenario, where you workout and rest is just too bloated too many games. I am not trying to sully the concept, don't get me wrong, I am just trying to give some advice as someone, who has been making and playing FMG games for a while. Thus, I recommend either making a very fun and unique mechanic, like for workouts and whatnot or an interesting plot and character development.
  • This goes a bit inline with my previous statement, but the gameplay is quite repetitive and I don't know if it is just me, but the clicky nature of most fmg games, is just too simplistic. I like that you switched from renpy to unity and would love to see what you do with the gameplay.
  • Also a little AI art tip - don't img2img the growth too many times, as it becomes quite hard to keep up and the mistakes will just build on and on. For better transitions you can use image interpolation between a very muscular and an initial picture, then pick out the best results and edit them a bit to make them more consistent. I am not saying the current images are bad, on the contrary I think they are quite good, but I can see the AI mistakes and body frame issues, which will get hard to maintain.

Well, that is all I wanted to mention, I hope some of it helps! Hope you continue developing this game as it is quite promising! Good job!

Hi, thank you for the feedback I am aware the game is repetitive and empty at the moment. I had little to no time working on that prototype (about 3 days of development). I am still working on building a stronger foundation, I am in the process of remaking the UI and implementing a dialogue system. I have a lot of foundation to build before I'll have the luxury to  even think about designing the gameplay loop.

Don't get me wrong though, I am thinking about improving the gameplay loop but I still need to sort out technical aspects.

Btw, I find your Godot game pretty cool. It was one of my inspirations for upgrading to Unity.

(+1)

Understandable. It does indeed take quite a while to make a game's foundation. Take mine for example - I have been developing it for over a year and a half, and can finally say, most of the systems needed are in place. Take your time to make the base stronger, as it gets quite hard to maintain otherwise!

Game loop is something that will need to be built inevitably, thus I suggest to build systems around the ground gameplay idea, before finally implementing it.

Thank you for liking my game, and I am happy to hear you got inspiration from it!

I hope to see more of this game as is quite promising! Good luck in your game dev journey!