All right, here it is, hope it helps. I think it repeats the same error 5 (6?) times...
Mono path[0] = 'E:/Saved Games/Snapshot!/Snapshot! V067/Snapshot! V067/Snapshot!_Data/Managed'
Mono config path = 'E:/Saved Games/Snapshot!/Snapshot! V067/Snapshot! V067/MonoBleedingEdge/etc'
Initialize engine version: 2019.3.7f1 (6437fd74d35d)
[Subsystems] Discovering subsystems at path E:/Saved Games/Snapshot!/Snapshot! V067/Snapshot! V067/Snapshot!_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 6700 XT (ID=0x73df)
Vendor:
VRAM: 12223 MB
Driver: 32.0.12033.1030
Begin MonoManager ReloadAssembly
- Completed reload, in 0.056 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.578700 ms
Encrypting files
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
Failed to create agent because it is not close enough to the NavMesh
(Filename: Line: 648)
Failed to create agent because it is not close enough to the NavMesh
(Filename: Line: 648)
AnimatorController is missing on photo_victim(Clone). Assigning default.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AnimatorController is missing on photo_victim(Clone). Assigning default.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AnimatorController is missing on photo_victim(Clone). Assigning default.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid cast for 'noImage'. Expected string but got System.Single.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B48863 (Mono JIT Code) TalkManager:ExtraVariablesLookUp (VIDE_Data/NodeData,bool)
0x000001BB72B4A373 (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid cast for 'endDialog'. Expected string but got System.Single.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B48863 (Mono JIT Code) TalkManager:ExtraVariablesLookUp (VIDE_Data/NodeData,bool)
0x000001BB72B4A373 (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid cast for 'endIntro'. Expected string but got System.Single.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B48863 (Mono JIT Code) TalkManager:ExtraVariablesLookUp (VIDE_Data/NodeData,bool)
0x000001BB72B4A373 (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart