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All right, here it is, hope it helps. I think it repeats the same error 5 (6?) times...

Mono path[0] = 'E:/Saved Games/Snapshot!/Snapshot! V067/Snapshot! V067/Snapshot!_Data/Managed'

Mono config path = 'E:/Saved Games/Snapshot!/Snapshot! V067/Snapshot! V067/MonoBleedingEdge/etc'

Initialize engine version: 2019.3.7f1 (6437fd74d35d)

[Subsystems] Discovering subsystems at path E:/Saved Games/Snapshot!/Snapshot! V067/Snapshot! V067/Snapshot!_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: AMD Radeon RX 6700 XT (ID=0x73df)

    Vendor:   

    VRAM:     12223 MB

    Driver:   32.0.12033.1030

Begin MonoManager ReloadAssembly

- Completed reload, in  0.056 seconds

D3D11 device created for Microsoft Media Foundation video decoding.

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.578700 ms

Encrypting files 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader

Failed to create agent because it is not close enough to the NavMesh 

(Filename:  Line: 648)

Failed to create agent because it is not close enough to the NavMesh 

(Filename:  Line: 648)

AnimatorController is missing on photo_victim(Clone). Assigning default. 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AnimatorController is missing on photo_victim(Clone). Assigning default. 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AnimatorController is missing on photo_victim(Clone). Assigning default. 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Invalid cast for 'noImage'. Expected string but got System.Single.

0x00007FFAAE6B060C (UnityPlayer) 

0x00007FFAAE6B3933 (UnityPlayer) 

0x00007FFAAE6A32CD (UnityPlayer) 

0x00007FFAAEF46A9E (UnityPlayer) UnityMain

0x00007FFAAEAB9011 (UnityPlayer) UnityMain

0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)

0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)

0x000001BB72B48863 (Mono JIT Code) TalkManager:ExtraVariablesLookUp (VIDE_Data/NodeData,bool)

0x000001BB72B4A373 (Mono JIT Code) TalkManager:CallNext ()

0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()

0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info

0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init

0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke

0x00007FFAAEA554DD (UnityPlayer) UnityMain

0x00007FFAAEA528B3 (UnityPlayer) UnityMain

0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain

0x00007FFAAEA3BC8D (UnityPlayer) UnityMain

0x00007FFAAE7D1D30 (UnityPlayer) UnityMain

0x00007FFAAE91A717 (UnityPlayer) UnityMain

0x00007FFAAE91A7B3 (UnityPlayer) UnityMain

0x00007FFAAE91CBBB (UnityPlayer) UnityMain

0x00007FFAAE6D7E5E (UnityPlayer) 

0x00007FFAAE6D6BBA (UnityPlayer) 

0x00007FFAAE6DAA7C (UnityPlayer) 

0x00007FFAAE6DE56B (UnityPlayer) UnityMain

0x00007FF6FD1C11F2 (Snapshot!) 

0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk

0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Invalid cast for 'endDialog'. Expected string but got System.Single.

0x00007FFAAE6B060C (UnityPlayer) 

0x00007FFAAE6B3933 (UnityPlayer) 

0x00007FFAAE6A32CD (UnityPlayer) 

0x00007FFAAEF46A9E (UnityPlayer) UnityMain

0x00007FFAAEAB9011 (UnityPlayer) UnityMain

0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)

0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)

0x000001BB72B48863 (Mono JIT Code) TalkManager:ExtraVariablesLookUp (VIDE_Data/NodeData,bool)

0x000001BB72B4A373 (Mono JIT Code) TalkManager:CallNext ()

0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()

0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info

0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init

0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke

0x00007FFAAEA554DD (UnityPlayer) UnityMain

0x00007FFAAEA528B3 (UnityPlayer) UnityMain

0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain

0x00007FFAAEA3BC8D (UnityPlayer) UnityMain

0x00007FFAAE7D1D30 (UnityPlayer) UnityMain

0x00007FFAAE91A717 (UnityPlayer) UnityMain

0x00007FFAAE91A7B3 (UnityPlayer) UnityMain

0x00007FFAAE91CBBB (UnityPlayer) UnityMain

0x00007FFAAE6D7E5E (UnityPlayer) 

0x00007FFAAE6D6BBA (UnityPlayer) 

0x00007FFAAE6DAA7C (UnityPlayer) 

0x00007FFAAE6DE56B (UnityPlayer) UnityMain

0x00007FF6FD1C11F2 (Snapshot!) 

0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk

0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Invalid cast for 'endIntro'. Expected string but got System.Single.

0x00007FFAAE6B060C (UnityPlayer) 

0x00007FFAAE6B3933 (UnityPlayer) 

0x00007FFAAE6A32CD (UnityPlayer) 

0x00007FFAAEF46A9E (UnityPlayer) UnityMain

0x00007FFAAEAB9011 (UnityPlayer) UnityMain

0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)

0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)

0x000001BB72B48863 (Mono JIT Code) TalkManager:ExtraVariablesLookUp (VIDE_Data/NodeData,bool)

0x000001BB72B4A373 (Mono JIT Code) TalkManager:CallNext ()

0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()

0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info

0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init

0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke

0x00007FFAAEA554DD (UnityPlayer) UnityMain

0x00007FFAAEA528B3 (UnityPlayer) UnityMain

0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain

0x00007FFAAEA3BC8D (UnityPlayer) UnityMain

0x00007FFAAE7D1D30 (UnityPlayer) UnityMain

0x00007FFAAE91A717 (UnityPlayer) UnityMain

0x00007FFAAE91A7B3 (UnityPlayer) UnityMain

0x00007FFAAE91CBBB (UnityPlayer) UnityMain

0x00007FFAAE6D7E5E (UnityPlayer) 

0x00007FFAAE6D6BBA (UnityPlayer) 

0x00007FFAAE6DAA7C (UnityPlayer) 

0x00007FFAAE6DE56B (UnityPlayer) UnityMain

0x00007FF6FD1C11F2 (Snapshot!) 

0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk

0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart

It was too long so here is the rest of the player.log...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

VIDE_Data.nodeData is null! Cannot proceed.

0x00007FFAAE6B060C (UnityPlayer) 

0x00007FFAAE6B3933 (UnityPlayer) 

0x00007FFAAE6A32CD (UnityPlayer) 

0x00007FFAAEF46A9E (UnityPlayer) UnityMain

0x00007FFAAEAB9011 (UnityPlayer) UnityMain

0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)

0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)

0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()

0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()

0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info

0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init

0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke

0x00007FFAAEA554DD (UnityPlayer) UnityMain

0x00007FFAAEA528B3 (UnityPlayer) UnityMain

0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain

0x00007FFAAEA3BC8D (UnityPlayer) UnityMain

0x00007FFAAE7D1D30 (UnityPlayer) UnityMain

0x00007FFAAE91A717 (UnityPlayer) UnityMain

0x00007FFAAE91A7B3 (UnityPlayer) UnityMain

0x00007FFAAE91CBBB (UnityPlayer) UnityMain

0x00007FFAAE6D7E5E (UnityPlayer) 

0x00007FFAAE6D6BBA (UnityPlayer) 

0x00007FFAAE6DAA7C (UnityPlayer) 

0x00007FFAAE6DE56B (UnityPlayer) UnityMain

0x00007FF6FD1C11F2 (Snapshot!) 

0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk

0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

VIDE_Data.nodeData is null! Cannot proceed.

0x00007FFAAE6B060C (UnityPlayer) 

0x00007FFAAE6B3933 (UnityPlayer) 

0x00007FFAAE6A32CD (UnityPlayer) 

0x00007FFAAEF46A9E (UnityPlayer) UnityMain

0x00007FFAAEAB9011 (UnityPlayer) UnityMain

0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)

0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)

0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()

0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()

0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info

0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init

0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke

0x00007FFAAEA554DD (UnityPlayer) UnityMain

0x00007FFAAEA528B3 (UnityPlayer) UnityMain

0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain

0x00007FFAAEA3BC8D (UnityPlayer) UnityMain

0x00007FFAAE7D1D30 (UnityPlayer) UnityMain

0x00007FFAAE91A717 (UnityPlayer) UnityMain

0x00007FFAAE91A7B3 (UnityPlayer) UnityMain

0x00007FFAAE91CBBB (UnityPlayer) UnityMain

0x00007FFAAE6D7E5E (UnityPlayer) 

0x00007FFAAE6D6BBA (UnityPlayer) 

0x00007FFAAE6DAA7C (UnityPlayer) 

0x00007FFAAE6DE56B (UnityPlayer) UnityMain

0x00007FF6FD1C11F2 (Snapshot!) 

0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk

0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

VIDE_Data.nodeData is null! Cannot proceed.

0x00007FFAAE6B060C (UnityPlayer) 

0x00007FFAAE6B3933 (UnityPlayer) 

0x00007FFAAE6A32CD (UnityPlayer) 

0x00007FFAAEF46A9E (UnityPlayer) UnityMain

0x00007FFAAEAB9011 (UnityPlayer) UnityMain

0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)

0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)

0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()

0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()

0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info

0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init

0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke

0x00007FFAAEA554DD (UnityPlayer) UnityMain

0x00007FFAAEA528B3 (UnityPlayer) UnityMain

0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain

0x00007FFAAEA3BC8D (UnityPlayer) UnityMain

0x00007FFAAE7D1D30 (UnityPlayer) UnityMain

0x00007FFAAE91A717 (UnityPlayer) UnityMain

0x00007FFAAE91A7B3 (UnityPlayer) UnityMain

0x00007FFAAE91CBBB (UnityPlayer) UnityMain

0x00007FFAAE6D7E5E (UnityPlayer) 

0x00007FFAAE6D6BBA (UnityPlayer) 

0x00007FFAAE6DAA7C (UnityPlayer) 

0x00007FFAAE6DE56B (UnityPlayer) UnityMain

0x00007FF6FD1C11F2 (Snapshot!) 

0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk

0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

VIDE_Data.nodeData is null! Cannot proceed.

0x00007FFAAE6B060C (UnityPlayer) 

0x00007FFAAE6B3933 (UnityPlayer) 

0x00007FFAAE6A32CD (UnityPlayer) 

0x00007FFAAEF46A9E (UnityPlayer) UnityMain

0x00007FFAAEAB9011 (UnityPlayer) UnityMain

0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)

0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)

0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()

0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()

0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info

0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init

0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke

0x00007FFAAEA554DD (UnityPlayer) UnityMain

0x00007FFAAEA528B3 (UnityPlayer) UnityMain

0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain

0x00007FFAAEA3BC8D (UnityPlayer) UnityMain

0x00007FFAAE7D1D30 (UnityPlayer) UnityMain

0x00007FFAAE91A717 (UnityPlayer) UnityMain

0x00007FFAAE91A7B3 (UnityPlayer) UnityMain

0x00007FFAAE91CBBB (UnityPlayer) UnityMain

0x00007FFAAE6D7E5E (UnityPlayer) 

0x00007FFAAE6D6BBA (UnityPlayer) 

0x00007FFAAE6DAA7C (UnityPlayer) 

0x00007FFAAE6DE56B (UnityPlayer) UnityMain

0x00007FF6FD1C11F2 (Snapshot!) 

0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk

0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

VIDE_Data.nodeData is null! Cannot proceed.

0x00007FFAAE6B060C (UnityPlayer) 

0x00007FFAAE6B3933 (UnityPlayer) 

0x00007FFAAE6A32CD (UnityPlayer) 

0x00007FFAAEF46A9E (UnityPlayer) UnityMain

0x00007FFAAEAB9011 (UnityPlayer) UnityMain

0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)

0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)

0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()

0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()

0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info

0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init

0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke

0x00007FFAAEA554DD (UnityPlayer) UnityMain

0x00007FFAAEA528B3 (UnityPlayer) UnityMain

0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain

0x00007FFAAEA3BC8D (UnityPlayer) UnityMain

0x00007FFAAE7D1D30 (UnityPlayer) UnityMain

0x00007FFAAE91A717 (UnityPlayer) UnityMain

0x00007FFAAE91A7B3 (UnityPlayer) UnityMain

0x00007FFAAE91CBBB (UnityPlayer) UnityMain

0x00007FFAAE6D7E5E (UnityPlayer) 

0x00007FFAAE6D6BBA (UnityPlayer) 

0x00007FFAAE6DAA7C (UnityPlayer) 

0x00007FFAAE6DE56B (UnityPlayer) UnityMain

0x00007FF6FD1C11F2 (Snapshot!) 

0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk

0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

VIDE_Data.nodeData is null! Cannot proceed.

0x00007FFAAE6B060C (UnityPlayer) 

0x00007FFAAE6B3933 (UnityPlayer) 

0x00007FFAAE6A32CD (UnityPlayer) 

0x00007FFAAEF46A9E (UnityPlayer) UnityMain

0x00007FFAAEAB9011 (UnityPlayer) UnityMain

0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)

0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)

0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()

0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()

0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info

0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init

0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke

0x00007FFAAEA554DD (UnityPlayer) UnityMain

0x00007FFAAEA528B3 (UnityPlayer) UnityMain

0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain

0x00007FFAAEA3BC8D (UnityPlayer) UnityMain

0x00007FFAAE7D1D30 (UnityPlayer) UnityMain

0x00007FFAAE91A717 (UnityPlayer) UnityMain

0x00007FFAAE91A7B3 (UnityPlayer) UnityMain

0x00007FFAAE91CBBB (UnityPlayer) UnityMain

0x00007FFAAE6D7E5E (UnityPlayer) 

0x00007FFAAE6D6BBA (UnityPlayer) 

0x00007FFAAE6DAA7C (UnityPlayer) 

0x00007FFAAE6DE56B (UnityPlayer) UnityMain

0x00007FF6FD1C11F2 (Snapshot!) 

0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk

0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 6 worker threads for Enlighten.

  Thread -> id: 4564 -> priority: 1 

  Thread -> id: 8754 -> priority: 1 

  Thread -> id: 3370 -> priority: 1 

  Thread -> id: 49f8 -> priority: 1 

  Thread -> id: 6520 -> priority: 1 

  Thread -> id: 4288 -> priority: 1 

(+1)

Thank You!

That log will help me find the issue. The problem is the error: “Invalid cast for 'noImage'. Expected string but got System.Single.“

I will hopefully release a version with this fixed in the coming days. 

I have uploaded the new version in  Snapshot! V0671.zip which includes a fix that explicitly addresses the bug that I saw in your log. Hopefully this allows you to play through all story dialogs.

Thank you very much...I will try it and give you my feedback.

It works! Thank you very much!