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It was too long so here is the rest of the player.log...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 6 worker threads for Enlighten.
Thread -> id: 4564 -> priority: 1
Thread -> id: 8754 -> priority: 1
Thread -> id: 3370 -> priority: 1
Thread -> id: 49f8 -> priority: 1
Thread -> id: 6520 -> priority: 1
Thread -> id: 4288 -> priority: 1
All right, here it is, hope it helps. I think it repeats the same error 5 (6?) times...
Mono path[0] = 'E:/Saved Games/Snapshot!/Snapshot! V067/Snapshot! V067/Snapshot!_Data/Managed'
Mono config path = 'E:/Saved Games/Snapshot!/Snapshot! V067/Snapshot! V067/MonoBleedingEdge/etc'
Initialize engine version: 2019.3.7f1 (6437fd74d35d)
[Subsystems] Discovering subsystems at path E:/Saved Games/Snapshot!/Snapshot! V067/Snapshot! V067/Snapshot!_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 6700 XT (ID=0x73df)
Vendor:
VRAM: 12223 MB
Driver: 32.0.12033.1030
Begin MonoManager ReloadAssembly
- Completed reload, in 0.056 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.578700 ms
Encrypting files
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
Failed to create agent because it is not close enough to the NavMesh
(Filename: Line: 648)
Failed to create agent because it is not close enough to the NavMesh
(Filename: Line: 648)
AnimatorController is missing on photo_victim(Clone). Assigning default.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AnimatorController is missing on photo_victim(Clone). Assigning default.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AnimatorController is missing on photo_victim(Clone). Assigning default.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid cast for 'noImage'. Expected string but got System.Single.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B48863 (Mono JIT Code) TalkManager:ExtraVariablesLookUp (VIDE_Data/NodeData,bool)
0x000001BB72B4A373 (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid cast for 'endDialog'. Expected string but got System.Single.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B48863 (Mono JIT Code) TalkManager:ExtraVariablesLookUp (VIDE_Data/NodeData,bool)
0x000001BB72B4A373 (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid cast for 'endIntro'. Expected string but got System.Single.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B48863 (Mono JIT Code) TalkManager:ExtraVariablesLookUp (VIDE_Data/NodeData,bool)
0x000001BB72B4A373 (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
Hello I seem to be unable to play the game...game starts with the opening dialogue with the old man that he will give me a good deal on camera and then I get a black screen in the game and can hear music in background...
Trying to play on PC with Ryzen 5600 X and RX 6700 XT graphics card with 32 GB of RAM memory and WIN 11...
I tried it on my tablet with winlator but I cannot seem to make it work either it gives me fatal error when I click on the exe file to start the game...
Looks like tablets are unable to scale the game so it could fit on the display...in settings is nothing that could help with it either...
But nevermind I tried it on my Phone and there is no problem with the resolution of the game so I can still play it there.
Either way thanks for those suggestions and for your help.
When starting the game on android 14 there is a message from android that it is not compatible with this version of android but the game starts when you click on 'ok' but more pressing issue is that the game has some weird resolution that is bigger to the sides of the screen and parts of the screen are then cut so for example menu or settings icon in left top corner are cut and I cennot see the full text (e.g. from 'menu' I can see only 'nu') (just example I am not completely sure what text is written in the top left corner, just to get the picture of the problem at hand)
Is there any fix for this? This never happened to me in any other game
Problem fixed. I play PC version on my tablet through joiplay and there is probably some bug that makes the indicator that you are supposed to stop in the green place to go like ten times faster so I installed the android app and did the minigame there (there the indicator was much slower and the minigame was actually doable) and then transfered that save back to the PC version so I can continue playing there, because the quality of images is a lot better in the PC version.
Hello it says that I have to save tenten from arena, but how am I supposed to do that? Whenever I go to arena nothing happens (I have there another quest in arena but it says that in future update) and how should I persuade sakura to train with me, I have trust with her like 70 but still no new options to do with her :/ and then temari quest says that I have to talk to Hokage but when I go there nothing triggers...someone know what to do?
you have to use junk there? But how? I have completed all the pranks (even co-op) but every time I go to that room minigame starts which is completely down to luck and I was even able to beat that slime 3 times in a row but on the fourth I missed the minigame and klee fled and I was unable to do 3 consecutive victories again
Sadly not working on android through joiplay even though I have the newest version of joiplay and ren_py plugin...
I added the game as is instructed in the manual an when I try to open it in joiplay it crashes after 2 to 3 seconds of loading the game...
That picture is traceback of the error why it cannot be loaded ...at least that is what the game gave me after the crash
Yes I bought every part...AM4 CPU a MB, drive, RAM, 750 W PSU and the AMD GPU...It told me that I have samo wrong part and should check it in shop if I have right CPU and MB and I tried it 3 times (I checked in the shop and there was only LGA CPU and MB, 4060 GPU (550W) and the second PSU (600 W if I remember correctly? )) then i grinded some money and bought the 4060 GPU and when I tried to assemble it again but with 4060 instead of the AMD one it was ok and I could work on the PC in my room.