It was too long so here is the rest of the player.log...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
VIDE_Data.nodeData is null! Cannot proceed.
0x00007FFAAE6B060C (UnityPlayer)
0x00007FFAAE6B3933 (UnityPlayer)
0x00007FFAAE6A32CD (UnityPlayer)
0x00007FFAAEF46A9E (UnityPlayer) UnityMain
0x00007FFAAEAB9011 (UnityPlayer) UnityMain
0x000001BC0001E01E (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001BC0001DD2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001BC0001DA70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001BB72B4E775 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001BB72B4A34B (Mono JIT Code) TalkManager:CallNext ()
0x000001BB712DE8BB (Mono JIT Code) StoryManager:Update ()
0x000001BB744DED60 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAB0A0CBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFAB0992112 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFAB099B10F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFAAEA554DD (UnityPlayer) UnityMain
0x00007FFAAEA528B3 (UnityPlayer) UnityMain
0x00007FFAAEA3BBD3 (UnityPlayer) UnityMain
0x00007FFAAEA3BC8D (UnityPlayer) UnityMain
0x00007FFAAE7D1D30 (UnityPlayer) UnityMain
0x00007FFAAE91A717 (UnityPlayer) UnityMain
0x00007FFAAE91A7B3 (UnityPlayer) UnityMain
0x00007FFAAE91CBBB (UnityPlayer) UnityMain
0x00007FFAAE6D7E5E (UnityPlayer)
0x00007FFAAE6D6BBA (UnityPlayer)
0x00007FFAAE6DAA7C (UnityPlayer)
0x00007FFAAE6DE56B (UnityPlayer) UnityMain
0x00007FF6FD1C11F2 (Snapshot!)
0x00007FFB336CE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFB34A9BF2C (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 6 worker threads for Enlighten.
Thread -> id: 4564 -> priority: 1
Thread -> id: 8754 -> priority: 1
Thread -> id: 3370 -> priority: 1
Thread -> id: 49f8 -> priority: 1
Thread -> id: 6520 -> priority: 1
Thread -> id: 4288 -> priority: 1