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Ooooo, I really like the paper aesthetic! Was one of the main reasons your game caught my attention. Couple of things:

1) Would be cool to have the level reset and not the whole game as Keays mentioned. Precision shots can be tricky so that would be a nice addition to make up for that.

2) For the paper background, I would look into seamless textures. If you take that image you have of paper and then offest the X and Y axis equal to half those dimensions, you can easily make it look like seamless notepad paper by drawing over these hard edges.

3) Wasn't able to get that far due to the full-level resets, but a feature where your ball could absorb ink, writing, or just contents that would go on the paper would be cool. Not sure how that would be developed but that was my initial thought of what the game could be about when going in.

Either way, that game has a nice charm to it. Keep it up!

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Thanks for the positive feedback! I am pleasant that the paper style caught your attention, to me it was just a cheap trick to not fill the colours, I personally find drawing on paper more comfortable so that's where my idea of the paper aesthetic could've came from

If I didn't suffer the consequences of drinking spoiled milk on the first day o the jab and stopped procrastinating I'd make you a half life 3 (not really) it was the last day of the jam when I finally decided to make levels for the game, and when I thought that checkpoints would be nice but I was too anxious that I'd not finish in time (I had fourteen hours left and the checkpoint code could be as simple as 2 variables)

in terms of the background, I just ripped a jpg from google search and turned it into a tile map but that's no excuse to not invest time in seamless textures, I'll attempt to spend more time on the game next time

I never thought of the ball absorbed ink, it never came to my mind I just followed Brackey's tutorial and made coins a pick up, I don't remember the thoughts I had at the time but I made the ball crumpled paper since the physics behaved like a crumpled paper, at the end of the game you can hear my yap about the game if that somehow motivates you to complete it.

Before the jam started I hoped for the theme of geography to win so I came up with an idea for a game where you are a field engineer and you clear a path for an unreliable tank to pass through many different types of terrain, when the theme of geography lost I thought I'd just make a game with the same premise but its the jungles of Vietnam and you keep getting ambushed by partisans, I even started making a sprite in adobe mediafire 8 just to realise I can't make rigs in that program, also very early into the jam I realised that may be too hard for a first game, so I decided to add a physics ball to the game and trashed papers was born

Once again thanks for playing the game :3

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Dude I love yapping don't I