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A jam submission

Trashed PapersView game page

Submitted by SnowballREAL — 13 hours, 44 minutes before the deadline
Rated by 5 people so far
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Trashed Papers's itch.io page

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How does the game fit the theme?
Pushing the crumpled paper might seem easy (maybe because it is) but it can unexpectedly slip away and cost you your progress, also there are some traps some players might not see

What code and assets did you not make from scratch during the jam (if any)?
I am not the author of the explosion gif from deltarune that I have used, a part of the code was copied from Brackey's godot turoial

How many people worked on the game?
1

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Comments

Submitted(+1)

Ooooo, I really like the paper aesthetic! Was one of the main reasons your game caught my attention. Couple of things:

1) Would be cool to have the level reset and not the whole game as Keays mentioned. Precision shots can be tricky so that would be a nice addition to make up for that.

2) For the paper background, I would look into seamless textures. If you take that image you have of paper and then offest the X and Y axis equal to half those dimensions, you can easily make it look like seamless notepad paper by drawing over these hard edges.

3) Wasn't able to get that far due to the full-level resets, but a feature where your ball could absorb ink, writing, or just contents that would go on the paper would be cool. Not sure how that would be developed but that was my initial thought of what the game could be about when going in.

Either way, that game has a nice charm to it. Keep it up!

Developer(+1)

Thanks for the positive feedback! I am pleasant that the paper style caught your attention, to me it was just a cheap trick to not fill the colours, I personally find drawing on paper more comfortable so that's where my idea of the paper aesthetic could've came from

If I didn't suffer the consequences of drinking spoiled milk on the first day o the jab and stopped procrastinating I'd make you a half life 3 (not really) it was the last day of the jam when I finally decided to make levels for the game, and when I thought that checkpoints would be nice but I was too anxious that I'd not finish in time (I had fourteen hours left and the checkpoint code could be as simple as 2 variables)

in terms of the background, I just ripped a jpg from google search and turned it into a tile map but that's no excuse to not invest time in seamless textures, I'll attempt to spend more time on the game next time

I never thought of the ball absorbed ink, it never came to my mind I just followed Brackey's tutorial and made coins a pick up, I don't remember the thoughts I had at the time but I made the ball crumpled paper since the physics behaved like a crumpled paper, at the end of the game you can hear my yap about the game if that somehow motivates you to complete it.

Before the jam started I hoped for the theme of geography to win so I came up with an idea for a game where you are a field engineer and you clear a path for an unreliable tank to pass through many different types of terrain, when the theme of geography lost I thought I'd just make a game with the same premise but its the jungles of Vietnam and you keep getting ambushed by partisans, I even started making a sprite in adobe mediafire 8 just to realise I can't make rigs in that program, also very early into the jam I realised that may be too hard for a first game, so I decided to add a physics ball to the game and trashed papers was born

Once again thanks for playing the game :3

Developer(+1)

Dude I love yapping don't I

Submitted(+1)

Had a lot of fun playing this one. I really like the visual aesthetic. Good job!

Developer(+1)

Thanks!

Submitted(+2)

Nice work! I really liked the art style and approach to animation. The image on the wall showing you how to get the ball up on level 3 or 4 was a nice touch. One of those with every new mechanic could have been cool. Felt a little punishing having to repeat every level if you make a mistake later on.

Developer(+1)

Thanks for the feedback and positive comments! I also thought that having to restart your entire progress was too much but at that point I was in a hurry to finish the game on time, since in the first days of the jam I suffered the unforseen consequences of drinking spoiled milk and I was too weak to work on the game for a day. then there also comes procrastination, if i put more effort and time i could make probably five more levels and checkpoints but as I've said before I was too anxious to make it on time. Personally I thought the throwing 'mechanic' would be too complicated and most people wouldn't get it. Once again thanks a lot for the feedback!

Submitted(+1)

An art-style to fall in love with honestly

Developer

Thank you very much!