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(2 edits) (+1)

yo!

it was fine

the teleport mechanic is interesting

there is a feeling that when using wall recochets you need to hit the first wall in the right point and then it will fly as if with acceleration and magnetization to the next place of bounce, and when you do not hit this point the projectile bounces weakly and immediately falls down and because of this you lose the opportunity to find your own trajectory to win

Thanks for the feedback! I'm kind of new to godot and gaming physics in general, so, it's quite possible I messed up on the code from the ricochet hahaha, I'll take a loot into that too after the game jam!