suspenseful gameplay
p88rp88r
Creator of
Recent community posts
i liked the dynamic gameplay
i think that reflected arrows should kill the crossbowman in black after the first hit, not two
same with the swordsman in the black - he should be killed by one hit after parrying
it's unfair when the enemy notices you before you see him on the screen
also there is a bug with killing enemies through walls
the game would feel better with drive music
interesting idea with the crafting
because of the patterns on the floor, I thought that you need to put items in the circles to combine them, and they appear on the platform at the bottom of the screen, but it turned out the other way around
then I thought that the circles on the floor would be filled with already combined items to track progress, and again no
i guess they're just decor
they're distracting
yo!
it was fine
the teleport mechanic is interesting
there is a feeling that when using wall recochets you need to hit the first wall in the right point and then it will fly as if with acceleration and magnetization to the next place of bounce, and when you do not hit this point the projectile bounces weakly and immediately falls down and because of this you lose the opportunity to find your own trajectory to win