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This was really creative. I liked the concept. Some basic UI would have been nice, like a pause menu that included a record of our fastest lap. Mine was 25.7. Perhaps also inverting the controls would have been nice as well, hold any key to accelerate, and release to break. Thanks for the submission!

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Thanks for commenting! This was a last minute 2 day project so yeah, lots of nice details that could be added but weren't. I do want to make a road version of this with car upgrades and all that. That will definitely have more UI polish.

Ideally, this would be played with a controller that has an analog trigger so you have a lot more control over acceleration and braking. Alas, it seems like a lot of people don't play with a gamepad on their computers. At least not the casual players that this kind of games attract. I kind of decided that press to brake gave more control but once I have some form of UI, there's no reason to let the player decide one way or the other.

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I do own a gamepad, so perhaps adding in the functionality and letting the player choose what they'd like isn't a bad idea. Many other blind gamers have gamepads as well. I'm interested what this turns into, if you decide to continue development. 

b