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A jam submission

SLIDERView game page

Sounds Like Intense Driving Experience Required
Submitted by jaogwal — 1 day, 8 hours before the deadline
Rated by 10 people so far
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Comments

Submitted (1 edit) (+1)

Despite some overall feedback going around in the discord (including from you) that there’s nothing happening, I did actually enjoy my experience. I liked hearing a car’s motor for starters. It’s kinda soothing. And I like hearing, feeling that I’m going through the motions. (well I don’t like it when they’re outside my house but you know, if I’m the one driving haha)

I like the part of trying to be faster.

i don’t really feel immediate feedback to me trying to slow down, though; any key works (which is amazing), but does it only work when I press it when I hear the warning clicks? Can I slow down before, if I want?

Also, how complex are the tracks - or is there only one track?

A way to add challenge would be to have more tracks and levels. Perhaps also some ambience sounds for where we are. That wouldn’t really be a slot car though. But if I were a racing game - how about a track that’s in the desert? And we can hear the wind. How about a race in Paris? And we can hear people cheering for us when we go past certain parts of the lap. Or at some point hear a river.

Like, tracks that have their own details and you feel you’re not just inside a washing machine (lol I say this because the game is playing on another tab but it stuck at sounding like a washing machine)

I like reaching the end of the track and would like more dynamics and clarity on the victory sound, and some way to add challenge to beat records, or keep track of my records. I wonder if I’m faster if I’ll hear it say “New Record!”.

Voice acting would help for the funs.

I think it’s a great prototype, even a great demo that can have much to give.

Also I’d like an option to accelerate (inversely from a button to slow down). Or like a two button interface. Slower / faster. Tap to adjust speed.

Developer

Thanks for your comments. 

You can slow down at any time. Just hold on the brakes and you'll eventually be standing still. To be clear, this is a very bad thing for your lap time XD

The tracks are not super complex. Most have something around 5 major turns, give or take some kinks. The track is always the same throughout the day and a new track is generated each day.

I like the idea of having some environmental sounds that would help the player get their location. That's what most games normally do. But for the record, real life car racing is 100% being stuck in a washing machine! This is something that drivers of many formulas have commented through the years. They love their public but they can't see them and they can't hear them, no matter how excitedly they do stuff to celebrate their going by.

I was planning on adding some track relief instead. Distinctive bumps and thunks that help you remember where you are and what's coming. That's closer to how drivers learn the tracks (besides the giant numbers with the distance to the turn most tracks have)

Submitted(+1)

Fun game, I enjoyed improving my time. The audio is very well made, the car engine sound is seamless when slowing down or accelerating, well done!

Developer

Thank you for playing an d commenting. Stay tuned for future developments.

Submitted(+1)

Great concept in its simplicity. I got 24 seconds on today’s track after my first few laps. I love the sound selection and general execution of it. There are some rough edges like how the audio is abruptly ducked around the text-to-speech. I would love for the soundscape to react more to the implied motion of the car, such as a little bit of panning on the wind as it turns, or tires screeching in and out of the turns when you’re not at the ideal speed. I’d be excited to see this receive more updates. Nice work!

Developer

Thanks for playing and commenting. All good points.

The TTS voice doesn't run through the game engine mixer so I had to improvise a quick ducking. I can definitely improve on it.

The wind/tires sound does pan with the turns. I guess not enough. That can be easily dialed in. I was being cautious because I have been repeatedly warned of the opposite. My hearing isn't very fine and I tend to overdo those pans. XD

This was a quick and dirty 2-day job and I definitely want to continue to develop it. Stay tuned.

Maybe this will merge with SLATS into a road trip...

Submitted(+1)

I love winter! But one thing I do dislike about it is this situational hearing impairment I get whenever my heater is running. And it runs constantly! So my best deep listening (and personal work) is rather seasonal. Therefore, it’s best taken with a grain of salt this time of year as well. 😹

Submitted(+1)

My best lap time was 25.27 seconds. The realistic driving sounds certainly added to the immersion and I think it's a very strong game concept. I never imagined that a racing game could be possible for visually impaired people, congrats for making it possible. My only critique is the character's voice. It felt a bit high-pitched and robotic, lacking the energy and excitement that would complement the experience

Developer

Everybody is playing the same track every day. A new track is generated every day. I haven't played today's track but 25 seconds is generally a very good time.

The voice is (should be) whatever you have your computer's TTS set to. That said, the WebGL build doesn't follow that and does a voice that in my computer is also weirdly high pitched. Try the downloaded version and you should hear your TTS voice of choice.

Thanks for playing and commenting. I'm glad you liked it. Although this is the work of only two days, I've been thinking about this and wanting to make it for the longest time. I'm really pleased with how it came out and I do plan to continue to develop it.

Submitted(+1)

I just downloaded your game in the itch app but now I don't hear any lap times (other sounds are perfectly fine) but then after I came out it said there was an error so not entirely sure what's going on. I'm sure for others the character voice will be fine, it's probably just a me problem

Developer

Thanks for reporting. The game uses the Unity Accessibility Plugin to communicate with your computer's TTS. That plugin hasn't been serviced in a few years so I'm afraid it will eventually stop being a viable option :(
If I may, what OS and TTS are you using?

Submitted (1 edit) (+1)

I'm on a windows 10 but my laptop is really old. I just found my TTS, it's Microsoft George

(+1)

This was really creative. I liked the concept. Some basic UI would have been nice, like a pause menu that included a record of our fastest lap. Mine was 25.7. Perhaps also inverting the controls would have been nice as well, hold any key to accelerate, and release to break. Thanks for the submission!

Developer(+1)

Thanks for commenting! This was a last minute 2 day project so yeah, lots of nice details that could be added but weren't. I do want to make a road version of this with car upgrades and all that. That will definitely have more UI polish.

Ideally, this would be played with a controller that has an analog trigger so you have a lot more control over acceleration and braking. Alas, it seems like a lot of people don't play with a gamepad on their computers. At least not the casual players that this kind of games attract. I kind of decided that press to brake gave more control but once I have some form of UI, there's no reason to let the player decide one way or the other.

(+1)

I do own a gamepad, so perhaps adding in the functionality and letting the player choose what they'd like isn't a bad idea. Many other blind gamers have gamepads as well. I'm interested what this turns into, if you decide to continue development. 

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