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Graphics and game machine idea is awesome. I enjoyed playing it. Speeding up the game is a good idea, there are problems with hit detection and animation timing but not game breaking. Well done!

I know the animation timing is a bit slow, but there's no delay in hit detection.

It uses an almost exactly matching capsule shape collider for the hammer, and a 100% matching capsule collider for the moles. The cursor always lies parallel to the board's surface and that cursor is used for determining the hit location with a calibrated offset. Any particular behaviour that triggered it? I'll check the offset frame by frame maybe.

Thanks for the feedback.

If you used "Time.timeScale" to speed up the game, colliders won't be able to keep up with the objects mesh speed after a value. You need to use different methods to fix it instead of scaling time if it was the issue. That could be the cause of misses. Or if you are waiting for the animation to finish to allow player to hit again, that is definitely the problem. Hit detection misses only occur when the game gets fast enough, at the beginning everything works correctly. Hope that helps.